Kaffir

Kaffir is a city and kingdom in the northwest of The Salt Lands. It is on the Tzal Coast, overlooking the Bay of Prika. The town is both the seat and entirety of the Kingdom of Kaffir, and is ruled by King Brubek Kaffir, whose family has reigned for over seven centuries.

History
Kaffir's position at the tip of the Tzal Coast once made it an essential stopover for sea traders heading to more established cities like Prika, and it was this position that ensured its acceptance into the Salt Lands Confederacy. King Braxton Kaffir, who negotiated his kingdom's acceptance into the Confederacy, was a fabled ambassador and mage, whose statue is the foremost monument in the Kaffiri Hall of Ancestors. With the development of more reliable land travel such as trains and automobiles, and improvements in shipmaking technology, it began to lose its importance in the shipping routes of The Salt Lands. By the time of the Great War, decreases in political and economic relevance along with a dearth of competent leadership had rendered Kaffir a third class city in the weakest of the Four Worlds. The Famine was especially devastating to Kaffir, given its dependence on imported crops and reliance on mining and industry to its economy. As the famine ended and the Detente began, Kaffir began its slow recovery, and as industrialization gave way to more leisure time for people, it became a relaxing spot for tourism for people from all over the Four Worlds. The current ruler, King Brubek, was an important factor in driving the city toward a proliferation of arts and artisanship, leading to a renaissance for music, theater, and the artificing of magical items in Kaffir. Some questions remain over the future of the city, as King Brubek's health declines and his only Heir, Prince Cole, seems more interested in debauchery than stewardship.

Leadership
King Brubek “The Easy” Kaffir

Crown Prince Cole Kaffir

Castellan Getz

Getz is in charge of the day-to-day operations of the palace, ruling the palace and grounds with an iron fist. Getz is never late and keeps meticulous records of everything that comes in and out of the city.

High Priest Ellie Horace

Horace is a priest of The Wheel of Fate and the keeper of the Hall of Ancestors. She is fairly free-wheeling, and believes staunchly each life is a fickle thread in the great tapestry of fate.

Pim Holliday

In charge of the Holliday Factory and current advocate of the merchants guild. Holliday has a stake in making sure business is booming, and will do whatever she can to make sure that the city is doing what it can to continue growth year over year.